I'm trying to find a way to make an object inflated/deflated in Unity, So I can change parameters via script and control a range of 0-100% inflation.
I have seen that there is a way to get this exact effect on Blender (it's in the pressure module), but as far as I understand, there is no option to get the same parameters in Unity and actually make them scriptable.
My whole game is based on this feature and I must find a way to achieve that effect.
Any help would be appreciated!
Thank you in advance, Omer