So I'm making my first build in Unreal 4 using Blueprint. The "game" calls for the player character to grab a particular object (a static mesh actor) and bring it close to a door that will slide open if detects the item near. I have the door slide animation and a trigger volume around the door but I can't get it to work with the mesh actor I want. So far I've managed to get it to open with by pressing a keyboard key while being inside the trigger volume. I believe the volume trigger can detect any actor that is within its border, right? What nodes could I use to make this work?
UPDATE: Thanks to @Stephen I tried using the cast node solution but I still can't get it to work
If it helps, I've added an updated screenshot of my blueprint.