Currently I'm creating mesh, rig and animations in Blender and export them together as an fbx file. I know that importing animations separately works for humanoid meshes, but how to do this for a generic rig?
Why?
After importing a character, I have to add components to some bone game objects of the characters rig. Adding or changing animations of an already existing character currently requires me to reimport mesh+rig aswell as the animations and then add the components to those game objects again.Also sometimes the reference of existing prefabs to the reimported mesh is lost and I have to add the mesh to those prefabs again, this might have been me doing somethin wrong though.
Better solution?
I also thought about naming bones in blender in a certain way and have a script in Unity add these components, I would still prefer to import animations separately though.Thank you in advance!