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What would be a very efficient method for creating a suede 3D effect by stacking sprites much like the game like NIUM in LibGDX

I find it easy to create a rudimentary system that stacks textures in a sprite batch and rotate them accordingly but a system where each texture has to have it's rotation updated and then drawn with the sprite batch isn't a very efficient way to create such an effect. It tends to struggle for larger scenes and for large objects with many sprites to create this effect seems to bring it to its knees.

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