For a small interactive piece I'm doing I'd like to use 2d ascii art but where the font size per text character is effected by the raytraced distance of the target point from the camera.
Above is my attempt with Photoshop for what I'm trying to accomplish. All characters appear flat to the camera but again the size of the font is dependent on the depth from the camera. It's almost like I'm trying to create a dynamic material that changes it's appearance each frame.
I'm hoping that the ascii turns out so prominent that I can entirely remove the texture from the character and you'll still be able to make out their movements.
Is this possible with a 3d shader? If so, where's a good place to start? If not please let me know what some other options and I'll start researching those asap, thanks.