Im using the shader from question
, but once I put it in the game, and my character gets close to it, it will be hidden by the shadow of the tree, which is transparent.
Any way to make the shader transparent and/or maybe use the sprite renderer sort layer system
I have been trying to use stencil configurable shader with no luck Thank you for your help
Not sure what combination of these should work:
The character is using a normal sprite renderer.