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As the title suggests, I would like to know how I can take advantage of a desktop PC at my workplace to help boost the performance of the editor on my laptop at home.

General editor actions such as shader compilation, light building, and terrain generation require large amounts of CPU power and RAM, both of which are much better suited for a desktop PC. It would be great if there is a service that can allow me to offload the tasks from my laptop to the remote PC. Unfortunately, directly remoting into that PC does not work for my case.

I am aware of a system known as UnrealSwarm, but have had difficulty finding recent documentation and substantial resources showing it can effectively run jobs other than lightmass rendering.

Please let me know how I can solve my problem!

Thanks in advance!

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Swarm is only for building lights since it is often a long, CPU intensive process so Swarm "borrows" spare CPU cycles from other machines it's installed on to speed up the process.

I don't know of any option for general editor work you can use to achieve what you're trying to do besides installing the editor directly onto your work computer and using a remote desktop connection.

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  • \$\begingroup\$ I see. That's a real bummer. Thanks for the help! Hopefully someone at Epic comes up with something to help \$\endgroup\$
    – Microbob
    Oct 8 '20 at 5:13

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