I have a question about game world rendering. What is the best way to render background graphics such as grass and trees in 2D for your game?
Normally I would use array of tiles where every grass tile and tree are but I have big game world and for that this seems like too memory hungry solution
So what I need is nearly infinite game world rendering. the game I'm making is completely tileless and the game objects move using vectors
Also I need to render rivers
Some example pictures of what kind of game world I mean: maps