# Unity XR Spectator Camera

I would like to have a VR camera (for the player) but also have another camera (spectator).

I am using Unity 2019.4.8f1 on the Universal Render Pipeline

I have only been able to find outdated articles:

https://blogs.unity3d.com/2017/12/12/spectating-vr/

https://unity3d.college/2017/05/08/unity3d-spectator-mode-vr/

Thanks!

• What have you tried, based on your research so far? How do the results of your experiments so far differ from what you need? Aug 16 '20 at 18:39
• @DMGregory I cannot find the Target Eye option in the inspector, presumably because I am using URP. Aug 16 '20 at 19:54

camera.stereoTargetEye = StereoTargetEyeMask.None;