I would like to have a VR camera (for the player) but also have another camera (spectator).

I am using Unity 2019.4.8f1 on the Universal Render Pipeline

I have only been able to find outdated articles:





  • \$\begingroup\$ What have you tried, based on your research so far? How do the results of your experiments so far differ from what you need? \$\endgroup\$ – DMGregory Aug 16 at 18:39
  • \$\begingroup\$ @DMGregory I cannot find the Target Eye option in the inspector, presumably because I am using URP. \$\endgroup\$ – OskarZyg Aug 16 at 19:54

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