1
\$\begingroup\$

I would like to have a VR camera (for the player) but also have another camera (spectator).

I am using Unity 2019.4.8f1 on the Universal Render Pipeline

I have only been able to find outdated articles:

https://blogs.unity3d.com/2017/12/12/spectating-vr/

https://unity3d.college/2017/05/08/unity3d-spectator-mode-vr/

https://forum.unity.com/threads/using-a-second-cam-while-still-rendering-the-vr-camera-for-the-vr-headset.659434/

Thanks!

\$\endgroup\$
  • \$\begingroup\$ What have you tried, based on your research so far? How do the results of your experiments so far differ from what you need? \$\endgroup\$ – DMGregory Aug 16 at 18:39
  • \$\begingroup\$ @DMGregory I cannot find the Target Eye option in the inspector, presumably because I am using URP. \$\endgroup\$ – OskarZyg Aug 16 at 19:54

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.