I have an object with a rigid body. How would I go around detecting collisions between this object and any other object with a collider on it?
I know you can enable/disable collision detection (https://docs.unity3d.com/ScriptReference/Rigidbody-detectCollisions.html). Is there an event that gets fired whenever an object collides?
My Rigidbody object:
A typical object that it would collide with:
Extra info: This is Unity 3D, with version 2019.4.8f1o on the Universal Render Pipeline