I am totally stuck on with pixel perfectness of the game. I have tried a few pixel perfect camera -assets, but they have lots of issues considering scalability. is it normal that these cameras zoom in and out, instead of scaling the camera screen when using different resolutions for the game. Because this is a huge problem for me, cause i need to make a game for aspect ratio of 16:10, and every resolution that has the same aspect ratio is needed to scale it correctly keeping the pixel perfectness. The ortographic camera size is dependent of screen width (width / PPU / 2) So it always zooms in or out with different resolutions.
Question is: Is there a way to make it scale the game sprites instead of zooming the view?