How can I get the name of a scriptable object, same way I would a game object gameObject.name
?
I've tried:
object.name
scriptableObject.name
ScriptableObject.name
name
this.name
//String GetName()
WorldObjectData obj = ScriptableObject.CreateInstance<WorldObjectData>();
SerializedObject serializedObject = new SerializedObject(obj);
return serializedObject.FindProperty("m_name");
I can see that ScriptableObject extends Object, which has the .name attribute. But cant access it.