So, say you've started a new project. You drop your in desired sprite. You can see how big it is relative to the Main Camera. That's cool.
Now you want to add a persistent bit of UI to the game, so you use a canvas in the "Overlay" mode. That canvas is added in but is hundreds of times bigger than your Main Camera view.
My question is, are you all just cool with that? Or is there something I should do? It's a bit odd that there's some massive UI taking up so much space in my Scene view. If I want to add something to it, I have to zoom out for a while before it fits in my view.
I'm new to Unity development, so it's possible that's just how things are. But I was wondering if I'm misunderstanding something.