I have a unity animator setup like so. When the game runs, I can trigger each state in the state machine with user input. I can use HasExitTime
flag to trigger the animation, and it will play through and loop infinitely as expected.
However, when I try to use the GearChange
trigger, the state machine progress bar plays, the correct box is triggered, but the animation itself doesn't play! I'm at a total loss as to what the problem is here, as everything else is exactly the same, minus the user input.
The console isn't showing any errors, the animation simply doesn't respond to the state machine. What am I missing here?
Unity version 2020.1.0f1
So I deleted the animator, and setup everything again the exact same way. Now the animation won't play, period. The state machine progress bars are still triggered as expected, but the animation won't play.
In the transition preview, the animation won't play there either.