I'd really like to know how you'd go about optimizing this? 20 actors each spawning 8 projectiles per 0.1 sec which are then destroyed 0.8 seconds later, all done through blueprints Gif: https://gyazo.com/eab053741012405926193c6302ef84a7
I thought about pooling but not sure if it's okay to have 1000 projectiles on standby since I know spawning and destroying is costly but going though all, picking one to re-locate and initializing the projectile per character might also be a problem, what cha say? other options? I can totally do pooling if that's the only way
Would really appreciate some tips/practices. Thank you all!