In the game, when I call the room (room_Corrida) from the room of the selection menu, it was for that to appear:
It turns out this is how the room appears:
The effect is as if it had a white rectangle the same size as the room, with less than 100% opacity.
When I start the room immediately (I put it first), it appears normally. The room also appears normally when I have the room called directly after the start menu. It only appears wrongly when I call it after the game selection menu.
Code that makes the room appear wrong (from the selection menu):
if(mouse_x>=1601 && mouse_x<=1917 && mouse_y>=762 && mouse_y<=1077){
room_goto(room_Corrida);
}
Code that makes the room appear correctly (from the home menu):
if(mouse_x>=room_width/7*1 && mouse_x<=room_width/7*2-1 && mouse_y>=room_height/10*1 && mouse_y<=room_height/10*2-1){
room_goto(room_Corrida);
}