I'm trying to achieve in Godot something similar to cavity effect from Blender (this can be enabled in viewport options; cube on the left is displayed by viewport with this option enabled):

blender cavity effect

How would you replicate this?

  • \$\begingroup\$ This looks like a type of ambient occlusion effect. You might want to try Godot's SSAO options to see if you can achieve something similar with that. \$\endgroup\$ – DMGregory Aug 1 at 16:44
  • \$\begingroup\$ To me it looks like an edge detection shader applied ontop of the base color with a slight bleeding of white on the edge of each face. \$\endgroup\$ – BlackBox Aug 4 at 10:22

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