0
\$\begingroup\$

My unity terrain size is 150*150, and I want to create a plane in blender have the same size. How to figure the correct size ?

\$\endgroup\$

1 Answer 1

2
\$\begingroup\$

According to answer in Unity forums (link):

...

it's best to have 1 Blender Unit = 1 Unity Unit = 1 meter.

If you create your Blender model, and it's scaled 1:1:1, and on import it's very teeny tiny...

Check your import settings for that model.

If you are using a targeted save pipeline and are saving the .blend file directly to your Assets Directory of your project, the import settings should be set to 1.

If you are using an export import pipeline and are exporting to .fbx and importing the .fbx file into Unity, you may find that the import settings default to 0.01.

I believe this is because Maya (and perhaps other) packages that save to .fbx use centimeters by default for scale, rather then meters.

\$\endgroup\$
1
  • \$\begingroup\$ Thank you man. if Unity terrain is 150*150 then blender panel should be 75*75 when export it as .fbx. \$\endgroup\$
    – user43474
    Jul 31, 2020 at 11:36

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .