0
\$\begingroup\$

How do you have a world canvas input field cursor be controllable from the input being mapped from a UI overlay with its raw image supplied from render texture from a render camera?

Described another way:

World Canvas Input Field -> Render Camera creates renderTexture for -> Screen Overlay UI Raw Texture -> Main Camera

How do you have the cursor position be mapped from the Screen Overlay UI Raw Texture?

\$\endgroup\$
2

0

You must log in to answer this question.

Browse other questions tagged .