I am developing a multi-platform game in Unity.
It works great on Android and also on WebGL (haven't yet checked iOS).
My problem is that in some of the levels I need to use mobile-specific actions like shake, tilt and multi-touch.
Is there any way to simulate this in a WebGL app?
Examples of what I need: Tilt to move an object without touching the object. The idea is to "sail" the object from the top of the screen into a basket at the bottom avoiding some obstacle on the way. Tilt to cause an object to move across the screen
Shake to cause something to break.
Multi-touch to select two objects at the same time.