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I need an advice on creating a slot machine phaser game. So it looks like this

enter image description here

I need to plan an approach to do the animation of the reels of the slot machine. I have idea of using tileSprite, are there any other ideas of implementing this game?

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  • \$\begingroup\$ How does your tileSprite idea work so far? Is there any specific problem with that solution you'd like us to focus on solving/improving? Or is it working adequately for your needs? \$\endgroup\$ – DMGregory Jul 27 at 12:09
  • \$\begingroup\$ I have not done it with tile sprite because I have lack of experience and did not have time to focus on reading tileSprite documentation, so if you have any solution with tile sprite I would be pleased if you share. I have done it with rotating it by-hand. I change the y position of each sprite in update function and when a sprite reaches MAX Y position I update its Y to min Y, and so on, now I have another problem to stop the slot machine at some index of array. \$\endgroup\$ – Hrant Nurijanyan Aug 2 at 9:02
  • \$\begingroup\$ Want to edit your question to clarify your stopping problem, and show how you've made it work so far with your hand rotation? \$\endgroup\$ – DMGregory Aug 2 at 10:03

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