Assume I have a VR headset, which has absolute orientation as output and this orientation is input to a game.
In VR Games, your character looks wherever you look by using your headset's absolute orientation(right?) Everything is OK for VR games
Coming to the point for non VR games;
Normally, when you tilt a joystick to a direction and hold it at that position, your character always turns relative to the direction until you released your finger. For example if you tilt the joystick to rightest and hold it at there, your character starts rotationg around itself to the right until you release joystick.
Can I do the VR rotating thing with a standart game controller joystick? Do games (or game engines) allow this type of control? I mean when I tilt my stick to rightest position, my character peeks to rightest, but when I release the stick, character peeks to default(front). If it is possible, could you give name of games that suppport this control type? What is the technical name for this control type and maybe some resources or keywords for my research?