If I have multiple equal meshes but with different pivots and I make a rotation on the first, is there a way to replicate this rotation to all meshes using a rotation Matrix?
For example, if I have a cube, one with it's pivot in the center and another with the pivot outside of the mesh, how can I rotate the first one 90 degrees on the X axis and use it's rotation Matrix to have the second model rotate on itself and not on his pivot?
Assuming that when I pass on the rotation matrix to other meshes I can't pass the vector of the pivot, is this possible?