My goal is to implement another board game as close as possible as I would play it on a table - to not much think about how to arrange elements. The used space on table is in the dimensions of around 1x2m and most of my assets are scans of game cards with a touch of Photoshop (for personal use only). My question is regarding the camera, pixel on import of asset and converting to units. There are no physics in the game involved and it is 2D. For now it will be tailored to my own mobile but I would like to know if one way is preferred if I wanted to later change resolution or is just better best practice. From my understanding it would result both in the same outcomes but there might be some hidden trouble or side effects.
- Should I (convert for myself to get a feel for dimensions) take 1 unit as 10cm -> scene of 10x20 units would represent my table or rather have a 1x2 unit scene (since most take one unit as one meter)
- Assuming my scanned card has something like 2000x1000 pixel (and is 10x5cm big on a real table), does it make more sense to have it imported as 2000/20000 under pixel per unit or downscale the image first before importing it with a lesser value? I don't really care currently about build/ asset size.