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If i am playing scene 1, i want to load the scene2 in parallel, so after the completion of scene 1 i will smoothly transition to scene 2 without loading, is there is any option for this?

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  • \$\begingroup\$ Presumably you started by searching and found the documentation for LoadSceneAsync. How have you tried putting your research into practice so far? \$\endgroup\$ – DMGregory Jul 17 '20 at 19:50
  • \$\begingroup\$ I tried but i couldn't find right solution☹ \$\endgroup\$ – user141317 Jul 17 '20 at 19:52
  • \$\begingroup\$ What solutions did you find, and what made them not right for your needs? If you don't tell us that, we're likely to tell you the same solutions you already found and rejected. \$\endgroup\$ – DMGregory Jul 17 '20 at 20:09
  • \$\begingroup\$ As DMGregory stated, everything you need to know should be here: docs.unity3d.com/ScriptReference/… \$\endgroup\$ – Kevin Jul 17 '20 at 20:36
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    \$\begingroup\$ 1) Your code belongs in your question, not in the comments. 2) "it affects the performance of 1st scene I think!!" You think? How have you measured this? Show us your profiling results and we can help you fix the bug. 3) "how [does Limbo] make levels without any loading?" has been answered before - they load and unload the off-screen sections asynchronously, like the docs describe. \$\endgroup\$ – DMGregory Jul 17 '20 at 22:24

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