Whenever I drag a sprite sheet into unity, it, for whatever reason, distorts. Is there any way to remedy this?
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Click on your texture, the texture import settings appear in the inspector window.... look for Filter Mode... bilinear, trilinear, point. Try changing it to Point(no filter) and that should eliminate any distortion. And what do you exactly mean by distortion? It seemed fine for me when I imported with point filter mode. Anyway let me know if it worked.