So far Ive implemented a 2D grid graph using 2D physics. My enemies have a seeker script, AI destination setter (with the player position attached) and a basic AIPath script that is set to 2D
When I press play, my enemy game objects move away from the marked area where they can't go, and the area remains static. Is there a way to make this marked area follow the colliders using A*?
This is the script Im using: https://arongranberg.com/astar/documentation/4_1_16_7f164ebc/aipath.html
I don't have the pro version of the above asset though, so can't make use the built in function that handles situation like this.