I'm working on a visual effect using particle systems.

I'm trying to rotate newly created particles according to some object's velocity at that time.

Currently, I'm rotating the entire particle system and I use the "Align To Direction" option in the "Shape" options.

It works fine, until I change the velocity of the object - then it rotates every existing particle too.

How can I rotate particles when they are created?

  • \$\begingroup\$ What simulation space are you using? \$\endgroup\$
    – DMGregory
    Jun 30, 2020 at 16:34
  • \$\begingroup\$ World (the game im doing this in, is also 2D btw) \$\endgroup\$
    – nir shahar
    Jun 30, 2020 at 16:36


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