I've been learning how to use Blender for UE4. I just started figuring out how to define which sides should have materials on them. In particular, I wanted this building to have different materials for the sides and top. However, when I apply the Materials, they're very zoomed in.
At first I thought it was a scale issue, but Unreal supposedly converts the models from FBX units to Unreal units. The scale of the model is exactly the same as the one I made in Blender. And yet, I have this issue.
Since it seemed like a conversion of units issue, I made sure to change Blender to also use centimeters just like Unreal, with no scaling or conversion, and yet the issue still arises. I have tried to find a way to shrink the material, with no luck. It seems the only way to do this would be to copy the texture and modify it, but that seems unnecessary. If I wanted to use the same building with a different material, I'd need to do that over and over again.
Is there something I'm missing when Exporting from Blender and Importing into UE4?
I am using Unreal Engine 2.25.1, and Blender 2.83.1
Thanks for your help!