I'm moving from an old game dev tool to Unity, and wondering how to go about handling external data files.
In my previous program I'd set up external (txt/ini) files like this:
[Group1]
Count=1
1=Hello
[Group2]
Count=2
1=lol
2=end
Then I would simply reference which group name and line I wanted to pull.
What's the equivalent to this in unity? I see I can import TextAssets but I can't find functions to pull select data from it. Do these exist?
Do I have to split by lines, loop through them all and convert it into groups (lists) manually? What is the standard method for doing this? Is it moving to xml files?