I made this 3D model of sonic in Blender complete with its own rig for animating. I would like to use this for testing 3D movement in unity along with the animator tool. However, when I export the fbx file to my unity project it shows up as intended with the armature and the mesh, however, moving the individual components of the rig have no effect on the mesh? I'm not sure why this isn't working like blender, any help in regards to reading material or any options I have left unchecked that prevent this from working would be greatly appreciated!
I know I havent given much information here, but I havent been able to find a good tutorial on any of this that doesnt involve importing animations from another program, I just want to be able to rig and animate a model I made in blender using Unitys animator tool.