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I'm wondering how to test my client server game or how to test games in general.

Currently I'm able to run unit tests using https://github.com/TomGrill/gdx-testing but I thing most of the critical parts in my game are the interactions of a of different ECS systems.

So I thing the best approach would be using a smoke tests-system (aka Build Verification Testing). But I'm not sure and I have no idea how to realize something like that.

There is an article from Riot Games about how they will do testing in LOL-Game. They will use RPC calls to control the game. Is this the way how to implement smoke-tests for network-games in libgdx?

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  • \$\begingroup\$ "Is this the way" - it sounds like "a" way. Is it a way that works for you when you test it out? If not, can you edit your question to clarify where you're running into trouble? What's an example of an ECS interaction you need help testing? \$\endgroup\$ – DMGregory Jun 22 at 13:07

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