1
\$\begingroup\$

I exported a 3d model from blender 2.79 and using ogrexml import/export plugin. but the texture will crash and UV map not working in that format. I made the model by four parts head-body-hands-shoes and they have 4 material and 4 textures, so I made a texture atlas for it and join them in a mesh to More optimization. I think removing other UV maps has a problem because when I check the model.mesh.xml in a note editor and every vertex has 3 texture coordinate tags and I compared it with a normal correct model that looks good in the blender and in ogrexml format, it has one texcoord tag inside of vertex tag. 1-what are texcoord tags? are they using for UV maps in ogrexml format? 2-how can I clear blend files from other unused uvMaps to avoid exporting them with the model?

\$\endgroup\$

1 Answer 1

1
\$\begingroup\$

finally, I found the problem.

1-it seems the texcoord tag is using to determine the UV map of texture. 2-an option in the data tab of blender is used to keep and show UV maps, from there I deleted unused uvMap and it works correctly.

uvmaps in blender

\$\endgroup\$
1
  • 1
    \$\begingroup\$ You might want to come back and mark this as the accepted answer :) \$\endgroup\$
    – Vaillancourt
    Jul 21, 2020 at 1:00

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .