I'm experimenting with URP, Render Pipelines, and Shaders for the first time recently and have noticed something odd. In the scene I'm building, Point Lights and Spotlights don't work. No matter what I do, they do not affect the environment at all, for static and nonstatic objects. I can't even use a Halo component to visualize them. They exist in the scene but don't do anything and even Lightmaps don't seem to register them.
I suspect that it's because of the render pipeline, but if I go to a blank scene and put a spotlight on an object, it works. I'm just very confused what's happening.
Any idea what might be happening?