Enemies Bullet Shooting At Player Problem How To Fix?

I am trying to make my enemies shoot at my player rect where ever the position the player is and when it collides with the rect it should remove the -1 health ***my problem is that when the enemy shoots its bullet dont attack the player it just hoover over its head

        for shootss in shootsright:
if shootss.x < 1000 and shootss.x > 0:
if shootss.x < playerman.rect.x:
shootss.x += 7
else:
shootss.x -= 7
else:
shootsright.pop(shootsright.index(shootss))
if len(shootsright) < 2:
shootsright.append(Bools(round(enemyshoots1.x+enemyshoots1.width-107),round(enemyshoots1.y + enemyshoots1.height-50),(0,0,0)))



this part its suppose to remove -1 of the player health when the enemy bullets collides with it

     for shootss in shootsright:
if playerman.rect.colliderect(shootss.hitbox):
playerman.health -=1
shootsright.pop(shootsright.index(shootss))



and this is my enemy class

shotsright = pygame.image.load("shooting2.png")
class enemyshoot:
def __init__(self,x,y,height,width,color):
self.x = x
self.y =y
self.height = height
self.width = width
self.color = color
self.shootsright = pygame.transform.scale(self.shootsright,(self.shootsright.get_width()//3,self.shootsright.get_height()//3))
self.shotsleft = pygame.transform.scale(self.shotsleft,(self.shotsleft.get_width()//3,self.shotsleft.get_height()//3))

self.rect = pygame.Rect(x,y,height,width)
self.health = 10
self.hitbox = (self.x + -20, self.y + 30, 31, 57)
def draw(self):
self.rect.topleft = (self.x,self.y)
window.blit(self.shootsright,self.rect)
self.hits = (self.x + 20, self.y, 28,60)
pygame.draw.rect(window, (255,0,0), (self.hitbox[0], self.hitbox[1] - 60, 50, 10)) # NEW
pygame.draw.rect(window, (0,255,0), (self.hitbox[0], self.hitbox[1] - 60, 50 - (5 * (10 - self.health)), 10))
self.hitbox = (self.x + 60, self.y + 80, 81, 87)

black = (0,0,0)
enemyshoots1 = enemyshoot(1100,240,100,100,black)
enemyshooting = [enemyshoots1]



my bullet class

# enemys bullets
class Bools(object):
def __init__(self, x, y,color):
self.x = x
self.y = y
self.hitbox  = self.ksud.get_rect()
self.rect  = self.ksud.get_rect()
self.rect.topleft = (self.x,self.y)
self.speed = 10
self.color = color
self.hitbox = (self.x + 57, self.y + 33, 29, 52) # NEW
def draw(self, window):
self.rect.topleft = (self.x,self.y)
player_rect = self.ksud.get_rect(center = self.rect.center)
player_rect.centerx += 0 # 10 is just an example
player_rect.centery += 0 # 15 is just an example
window.blit(self.ksud, player_rect)
self.hitbox = (self.x + 97, self.y + 33, 10, 10) # NEW
window.blit(self.ksud,self.rect)

$$$$

• I’m not 100% sure this is the issue, but I find it odd that in the bullet class you set the hitbox to (self.x + 57, self.y + 33, 29, 52) in the init method, but then you set it to (self.x + 97, self.y + 33, 10, 10)` in the draw method. – Ryan1729 Jun 10 '20 at 18:47
• that isnt the issue but thanks for letting me know – Habib Ismail Jun 10 '20 at 19:35