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So I have an fbx file with animations and materials on it. Simple stuff.

But when I change something on the fbx, like adjusting some animation, then re-export as fbx, Unity does not re-import the fbx when I do RMB -> Re-Import. It shows the loading bar but doesn't actually effect the current mesh by re-importing.

Is this normal?

Is there a way to re-import the fbx while keeping the modification I made on the mesh. Like, I changed the Scale Factor and some other things, so I want to keep these while re-importing.

enter image description here

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  • \$\begingroup\$ A scale factor is not part of the mesh. If you want it to be part of the mesh, you need to bake the scale down into the vertex data of the mesh (I think in 3DS Max this is called Reset X-Form, other tools have their own terminology) \$\endgroup\$ – DMGregory Jun 9 at 23:39

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