So I have an fbx file with animations and materials on it. Simple stuff.
But when I change something on the fbx, like adjusting some animation, then re-export as fbx, Unity does not re-import the fbx when I do
RMB -> Re-Import. It shows the loading bar but doesn't actually effect the current mesh by re-importing.
Is this normal?
Is there a way to re-import the fbx while keeping the modification I made on the mesh. Like, I changed the Scale Factor and some other things, so I want to keep these while re-importing.