I am working on an
android app that contains a
Unity scene. The unity scene has some
TextMeshPro text fields where user can enter information. Users also have the option to select fonts for these text fields.
I want to support a lot of fonts. Right now I add all the font assets in Unity. But these font assets add up to increase the app size a lot.
I am trying to find out if there is a way to download these fonts at runtime as per the user's choice so that the initial app size is small? Is this possible?
I would appreciate any links, tutorials, or help. I've not been able to find any information regarding this so far. Thanks!