I draw a TiledMap with TiledSharp and i've introduced a resize factor when drawing, that looks like this:
SpriteBatch.Draw(TileSet // The input Texture2D
, new Rectangle((int)x // The tile rectangle
, tileWidth * ScaleFactor
, tileHeight * ScaleFactor)
, tilesetRec // The tile offset on tileset texture
, Color.White); // just white
(note: it's not formated on different lines in my code, it's just i'm making it such way that anyone can understand without having previous lines)
Can someone help me getting really sharp tiles instead of this?
N.B: i Don't want to resize the tileset file, it's to complicated for later modifications regarding the 16x16 style i want for my game. also i'm using Tiled to generate the Tiled Map but i Don't think this last info is relevent.