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I imported a character into Unity and turned him into a prefab. I couldn't get my custom "Look-At" script to work for the eyes, which are children of the prefab I imported. So I opened the prefab and discovered (to my HORROR) that I am unable to transform his eyes AT ALL, even in the prefab-view. It's like his body parts are made of stone, or something! I checked his eyes in the Blender scene and don't see any animation data attached to them. So how could this happen? How can I fix it?

The eyes ARE children of a bone called "root", which I don't think has any keyframes in any animation. Further, all my bones imported as empties.

enter image description here

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Right click the sub-object in prefab-view, choose "Unpack Prefab".

I ask a lot of questions with simple solutions but I didn't find any other questions describing this kind of problem. I will keep this up in case somebody else is having the same problem.

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