I have a material which I have assigned to be used on a sphere game object which acts as stars.
I have also tried setting emission intensity to 0 nits and exposure weight to the minimum (0), but some stars still are far too bright, below is a screenshot of what it looks like with the altered emission intensity and exposure weight:
The bigger stars are far too emissive. I am trying to give each star a little glow. How do I reduce the emission?