So, say in Blender you have a Cube that you put a "UV Project Modifier" on, with an Empty (controlled by a Bone) as the Projector. In Blender when you move the Bone, the UV moves on the cube. Great!​

But now let's say you wanted to bring that to Unity. Would that still actually work (being able to move the UV around with bone movement) or would it be busted?

I'm trying to test it myself and it seems a dud but I already struggle with Blender's export process so wanted to check here.

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    \$\begingroup\$ You've tested it and it doesn't work. I'd say you have your answer. Would you like to edit your question to ask "How can I move UV coordinates in Unity like the UV Project Modifier in Blender"? Be sure to show us a sample of what you want to use this to achieve in your game, so we can help you find solutions that are suitable/efficient for that use case. \$\endgroup\$ – DMGregory Jun 3 at 13:24

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