I am using a parabola curve to launch my arrows:

public static Vector3 Parabola(Vector3 start, Vector3 end, float height, float t)
    Func<float, float> f = x => -4 * height * x * x + 4 * height * x;

    var mid = Vector3.Lerp(start, end, t);

    return new Vector3(mid.x, f(t) + Mathf.Lerp(start.y, end.y, t), mid.z);

I have a projectile that is a simple capsule scaled down to be long and thin like an arrow. I've tried every way to rotate it I could find online, but there is always something off. In order to follow the curve I need the direction between the last position and the new position, so I have been trying things like:

void ParabolaMovement() //Called in Update()
    parabolaAnim += Time.deltaTime;

    parabolaAnim = parabolaAnim % 5;

    Vector3 newPos = MathParabola.Parabola(start, target, 5f, parabolaAnim / 5);
    Vector3 dir = newPos - transform.position;

    transform.position = newPos;

As for what is going wrong, it does not point AT the target, which I udnerstand it can't because nowhere do I specify target pos, which I should, but don't know where. I cannot simply tell it to lookat target, since I want it to lookat the direction it is currently going in the curve, but it also needs to face the target.






should work, atleast under the assumption that the forward vector of the arrow is set up correctly.

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  • \$\begingroup\$ ... That did it. Feels nice to have spent 5 hours on trying to figure that one out. thanks! \$\endgroup\$ – Majs Jun 4 at 17:35

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