I have a
Blueprint Function within a
Level Blueprint, marked as
Call In Editor.
How can I run
CallInEditor functions in Level Blueprints?
I don't think that's possible. Direct quote from the offical docs on " Calling Blueprints in the Editor"
The steps described below work for any Blueprint class that you can place in a Level—that is, any class that derives directly or indirectly from Actor.
If possible I'd suggest placing an empty actor into your level and creating your function there and make it editor-callable. This should work fine and won't render any problems as far as I can assess the situation.