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I am new to Unreal and want to make my character do point with the finger pistol where I look at.

So I created 3 "pose" animation sequences which are just one frame long. One for looking down, one forward and one up.

After that made them all mesh space additive and selected the "barehand_aim_pose" which is the "forward" pose as the selected animation frame.

However when I add all of them into the AimOffsetBlend1D it looks like this:

Why is the animation crappy

He is barely lifting his arm. So i tested that in the anim blueprint and I got the same behavior:

in the animation blueprint

Also I think the enabled node is not fitting my needs but at least I can see that something is happening.

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