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Lets say I have a shader with a clean white tile. Then I use it on a wall and tile it a few times. enter image description here

I also have a sprite with numbers.
enter image description here

Now, is it possible and if yes how. To put a random sprite number ontop of the already tiled texture. Example:
enter image description here
I am pretty sure this can be achieved with shadergraph, but I am hardly an expert and I really dont want to spend a month or more try-erroring my way through...

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