I am having an issue with Mirror's network transform component in unity. Players cannot see each other move, and in the inspector window only the host's player moves (this is not updated to the connected player though). In the inspector window you see a sphere moving and facing in the direction of the connected player (I did not program this so it must be Unity trying to tell me something) as per the picture below.
Any help is much appreciated as there doesn't seem to be anybody that I can find online with a similar problem.
Thank you!