I am making a very simple blueprint. I am making an AI that goes to the player character position. For this, I had made:

  • A Enemy Blueprint, so it would serve as a general enemy management.
  • A Enemy Blackboard, with only one variable: PlayerObj
  • A Enemy BehaviourTree:

Enemy BehaviourTree

  • A Enemy AIBlueprint:

Enemy AIBlueprint

I have my NavMesh configured, and also I have set the Auto Possess AI to my Blueprint. The Pawn section is like this:

Pawn Enemy Configuration

The problem is that it is not working - it stays at the place and nothing happens. I don't really know why, because the first time I have run it, it worked flawlesly, but the next, is like it does not work.

I'm using Unreal Engine 4.24.3

  • \$\begingroup\$ Have you added a NavMesh? \$\endgroup\$ – Stephen Jun 4 '20 at 15:50

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