I am making a very simple blueprint. I am making an AI that goes to the player character position. For this, I had made:
- A Enemy Blueprint, so it would serve as a general enemy management.
- A Enemy Blackboard, with only one variable: PlayerObj
- A Enemy BehaviourTree:
- A Enemy AIBlueprint:
I have my NavMesh configured, and also I have set the Auto Possess AI to my Blueprint. The Pawn section is like this:
The problem is that it is not working - it stays at the place and nothing happens. I don't really know why, because the first time I have run it, it worked flawlesly, but the next, is like it does not work.
I'm using Unreal Engine 4.24.3