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This is probably more a problem with me being unable to find statistics which i am absolutely certain must exist in some form: How many people play with the sound off/on when playing browser games or very casual mobile games. Because in my experience: nobody, but that is too subjective.

The question i want to answer for myself: Is it worth adding sounds to my game. But I dont want to base that decision off of my personal experience (sound is always off), but rather some cold hard fact.

They must exist somewhere, someone must have compiled that data, but I cant find it anywhere...

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  • \$\begingroup\$ Is this really a numbers question? How many players would need to play with sound before you'd consider it worthwhile to add to your game? 10? 100? 1000? \$\endgroup\$ – DMGregory May 19 at 15:32
  • \$\begingroup\$ @DMGregory Despite what the question implies, I want to believe that this isn't a question of no sound, but to what degree sound is needed. Sound is a feature just like everything else. If the stats show it isn't important to a specific genre, maybe a simple background track is all that is needed and then those resources can be focused elsewhere. \$\endgroup\$ – jeromedruss May 20 at 15:25
  • \$\begingroup\$ @Hobbamok I would caution you, no matter how many people play on silent (I am one) when you are expecting sound, but there are no sound effects, it is jarring. Perhaps some stats around reviews mentioning audio (or lack of) would also be helpful. \$\endgroup\$ – jeromedruss May 20 at 15:25
  • \$\begingroup\$ @DMGregory yes it really is a numbers question, because then I can put those numbers in context to the other expected numbers (players, interest etc.) and then, as jeromedruss says, weigh how much effort the sound department deserves (if any at all) \$\endgroup\$ – Hobbamok May 26 at 20:04

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