I'd like to load a 3d model that contains several objects in real-time. I believe I have to two methods to do this:
- create an assets bundle that contains my model (all object) and loaded at runtime.
- load mesh data (vertex, normals, vertex colors) to create a mesh (all object) at runtime.
Currently, my data is presented as mesh data (vertex, normals, vertex colors) and I would like to know if it is better to load them on at runtime and create the meshes from them. Or is it better to create an assets bundle from the mesh and put it in the server and then load the assets bundle?
To simplify my question is it more optimize to use:
- (triangles, vertex, normals, vertex colors)?
- or use unity assets?
Thank you in advance.